Launching a dedicated OSX server is pretty much the same thing as the except the launch script. Launch Script Create a new file named launch7daytodie with the following content: #!
/usr/bin/env bash # Starts a dedicated server # # -quit, -batchmode, -nographics: Unity commands # -ip=X: Server listens only on this IP # -port=X: Server listens on port X (also needs ports X+1, X+2) # -gamemode=0 1: 0=coop (default), 1=pvp. So far the only difference is that players dont show up on map in pvp # -difficulty=X: 1.
No, I still haven't tried to build a linux dedicated server from OSX. I always package my linux/windows builds from windows and then just use Mac for Mac client packaging. I suppose I became indifferent about whether I'm packaging the linux dedicated server from windows or mac. With our dedicated Mac mini server packages you manage all of the software. US Central Time M-F); Support for our open-source automation scripts (more info).